My Works
Here are some of my Artworks.
Here is Outer Rim, one of the games I worked on.
GENRE & CORE GAMEPLAY:
A tower defence strategy game where players build and upgrade turrets to fend off alien swarms and survive harsh environmental hazards. Designed for single-player on PC, the game emphasizes resource management and dynamic defence tactics.
PROJECT BRIEF:
The project focuses on delivering an engaging tower defence experience, emphasizing strategic gameplay and adaptability. Designed for sci-fi and strategy enthusiasts, the game challenges players to manage resources, defend against alien invasions, and survive environmental hazards, targeting casual and core gamers who enjoy dynamic, resource-focused challenges.
SYNOPSIS:
On a desolate desert planet, your mining colony is under relentless attack by alien hordes and harsh environmental disasters like meteor storms and fire tornadoes. As the commander, you must build and upgrade powerful defences, deploy advanced turrets, and strategically manage limited resources to survive. Adapt to evolving threats, withstand the chaos, and defend your operation against overwhelming odds. Can you master the planet’s challenges and ensure your survival?
TECHNOLOGIES USED:
Unity, Adobe substance painter, blender, 3Ds Max, C#, Adobe photoshop.
CONTRIBUTORS:
Corbin Mercuur:Programmer |3D artist
|Level Designer
Nasser EL Qouar: Lead Programmer |Technical Artist
|UI Designer
Click here to find more about the project
Click here to watch a video of the game.
Here is Tesa Mission, one of the games I worked on.
GENRE & CORE GAMEPLAY:
A survival space simulation game with resource management and flight mechanics. Play solo or multiplayer (split-screen), managing life support systems, farming, and avoiding space hazards. Designed for PC and consoles.
PROJECT BRIEF:
The project focused on delivering an immersive player experience, blending survival and simulation to explore humanity's future in space colonization. Designed for sci-fi enthusiasts and strategy gamers, it emphasizes resource management and teamwork, offering an engaging take on survival challenges during a Mars mission. Aimed at players aged 12+ seeking cooperative or solo play experiences.
SYNOPSIS:
In Tesa Mission, players embark on a daring journey to Mars in the year 2050 aboard a state-of-the-art spaceship. Tasked with maintaining life support systems, managing limited resources, and piloting the ship through space hazards, players face the ultimate test of survival and teamwork. With options for solo or multiplayer gameplay, the game combines simulation, strategy, and sci-fi adventure as players strive to ensure humanity’s future on the Red Planet.
TECHNOLOGIES USED:
Unity, Adobe substance painter, blender, 3Ds Max, C#, Adobe photoshop.
CONTRIBUTORS:
Corbin Mercuur:Programmer |3D artist
|Level Designer
Nasser EL Qouar: Lead Programmer |Technical Artist
|UI Designer
Click here to find more about the project
Click here to watch a video of the game.