About Me


Hi, I’m Corbin Mercuur, a dedicated game developer and 3D artist with a passion for crafting
immersive experiences. I specialize in creating detailed 3D models, textures, and dynamic game
worlds that captivate and inspire players. With proficiency in tools like Unity, Autodesk Maya,
Substance Painter, and programming languages such as C#, HTML,
and Kotlin, I combine creativity with technical expertise to bring ideas to life.

Over the years, I’ve participated in game jams, developed games and 3D assets for university
projects, and contributed to collaborative efforts such as the Fak’ugesi Festival, where
I supported the setup and testing of VR technology. I’m also experienced in web development,
app creation, and database integration, allowing me to approach projects
with a versatile skill set.

I thrive in both independent and team-oriented environments, always eager to learn new
techniques and refine my craft. For me, game development is more than a profession—it’s
a platform for storytelling and innovation.

Let’s connect and create something extraordinary!